#Country Name: Please see filename.

graphical_culture = muslimgfx

color = { 128 0 128 } 

historical_ideas = {
	grand_army
	military_drill
	patron_of_art
}

historical_units = { #optimized by berto#
	bashi_bazouk
	mongol_bow
	persian_shamshir
	ottoman_janissary
	tofongchis_musketeer
	afsharid_reformed_infantry
	durrani_rifled_musketeer
	near_eastern_offensive_drill
	muslim_mass_infantry
	ottoman_nizami_cedid
	near_eastern_columnar_infantry
	near_eastern_impulse_infantry
	near_eastern_breech_loaded_rifleman
	muslim_cavalry_archers
	mongol_steppe
	mongolian_bow
	east_mongolian_steppe
	shaybani
	reformed_manchu_rifle
	manchu_banner
	mamluk_musket_charge
	durrani_swivel
	durrani_dragoon
	ottoman_lancer
	near_eastern_light_hussar
	near_eastern_lancer
	large_cast_bronze_mortar
	houfnice
	small_cast_iron_bombard
	pedrero
	large_cast_iron_bombard
	culverin
	chambered_demi_cannon
	leather_cannon
	swivel_cannon
	coehorn_mortar
	royal_mortar
	flying_battery
}

monarch_names = {
	" #2" = 30
	" #1" = 10
	"  #1" = 10
        " #1" = 10
	" #1" = 10
	" #1" = 10
	" #1" = 10
	"  #1" = 10
	" #1" = 10
        " #0" = 10
        " #0" = 10
        " #0" = 10
        " #1" = 10
        "Tmr #1" = 1
}

leader_names = {
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
}



























ship_names = {
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	""
	" "
}

ai_hard_strategy = { 
	threat = {
		id = QAR
		value = 100
		}
	threat = { 
		id = TIM
		value = 100
		}
	threat = { 
		id = MUG
		value = 100
		}
	threat = { 
		id = PER
		value = 100
		}
	rival = { 
		id = FGA
		value = 25
		}
	rival = { 
		id = KHO
		value = 50
		}
	conquer_prov = { 
		id = 446 #Herat
		value = 100
		}
	conquer_prov = { 
		id = 454 #Samarkand
		value = 100
		}
}
