#Carlos



country_event = {

	id = 178901
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1555
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178901 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178901" #	A New Conquistador
	desc = "EVTDESC178901" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178901" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 1
			fire = 1
			siege = 0
			manuever = 3
		}

		set_country_flag = happened_178901

	}

}


country_event = {

	id = 178902
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1565
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178902 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178902" #	A New Conquistador
	desc = "EVTDESC178902" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178902" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = "-"
			shock = 3
			fire = 2
			siege = 0
			manuever = 4
		}

		set_country_flag = happened_178902

	}

}


country_event = {

	id = 178903
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1579
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178903 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178903" #	A New Conquistador
	desc = "EVTDESC178903" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178903" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = ""
			shock = 6
			fire = 6
			siege = 0
			manuever = 5
		}

		set_country_flag = happened_178903

	}

}


country_event = {

	id = 178904
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1619
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178904 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178904" #	A New Conquistador
	desc = "EVTDESC178904" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178904" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 1
			fire = 1
			siege = 0
			manuever = 5
		}

		set_country_flag = happened_178904

	}

}


country_event = {

	id = 178905
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1642
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178905 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178905" #	A New Conquistador
	desc = "EVTDESC178905" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178905" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 3
			siege = 0
			manuever = 4
		}

		set_country_flag = happened_178905

	}

}


country_event = {

	id = 178906
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1648
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178906 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178906" #	A New Conquistador
	desc = "EVTDESC178906" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178906" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 4
			fire = 4
			siege = 0
			manuever = 4
		}

		set_country_flag = happened_178906

	}

}


country_event = {

	id = 178907
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1700
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178907 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178907" #	A New Conquistador
	desc = "EVTDESC178907" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178907" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 3
			siege = 0
			manuever = 5
		}

		set_country_flag = happened_178907

	}

}


country_event = {

	id = 178908
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1735
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178908 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178908" #	A New Conquistador
	desc = "EVTDESC178908" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178908" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 2
			siege = 0
			manuever = 5
		}

		set_country_flag = happened_178908

	}

}


country_event = {

	id = 178909
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1735
		has_country_flag = ai_controlled
		not = { has_country_flag = happened_178909 }
	}
	      
	
	mean_time_to_happen = {
		years = 1
	}

	title = "EVTNAME178909" #	A New Conquistador
	desc = "EVTDESC178909" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178909" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 4
			fire = 4
			siege = 0
			manuever = 5
		}

		set_country_flag = happened_178909

	}

}





country_event = {

	id = 178910
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}
		has_country_flag = player_controlled
		year = 1555
		not = { has_country_flag = happened_178901 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178910" #	A New Conquistador
	desc = "EVTDESC178910" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178910" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 1
			fire = 1
			siege = 0
			manuever = 3
		}
		
		treasury = -100
		set_country_flag = happened_178901

	}


	option = {
	name = "EVTOPTB178910" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178901
	}

}


country_event = {

	id = 178911
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}
		has_country_flag = player_controlled
		year = 1565
		not = { has_country_flag = happened_178902 }
	}
	      
	
	mean_time_to_happen = {
		years = 20
	}

	title = "EVTNAME178911" #	A New Conquistador
	desc = "EVTDESC178911" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178911" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = "-"
			shock = 3
			fire = 2
			siege = 0
			manuever = 4
		}

		treasury = -100
		set_country_flag = happened_178902

	}

	option = {
	name = "EVTOPTB178911" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178902
	}

}


country_event = {

	id = 178912
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}
		has_country_flag = player_controlled
		year = 1579
		not = { has_country_flag = happened_178903 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178912" #	A New Conquistador
	desc = "EVTDESC178912" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178912" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = ""
			shock = 6
			fire = 6
			siege = 0
			manuever = 5
		}

		treasury = -200
		set_country_flag = happened_178903

	}

	option = {
	name = "EVTOPTB178912" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178903
	}

}


country_event = {

	id = 178913
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1619
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178904 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178913" #	A New Conquistador
	desc = "EVTDESC178913" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178913" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 1
			fire = 1
			siege = 0
			manuever = 5
		}

		treasury = -75
		set_country_flag = happened_178904

	}

	option = {
	name = "EVTOPTB178913" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178904
	}

}


country_event = {

	id = 178914
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1642
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178905 }
	}
	      
	
	mean_time_to_happen = {
		years = 20
	}

	title = "EVTNAME178914" #	A New Conquistador
	desc = "EVTDESC178914" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178914" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 3
			siege = 0
			manuever = 4
		}
		treasury = -150
		set_country_flag = happened_178905

	}

	option = {
	name = "EVTOPTB178914" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178905
	}

}


country_event = {

	id = 178915
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1648
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178906 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178915" #	A New Conquistador
	desc = "EVTDESC178915" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178915" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 4
			fire = 4
			siege = 0
			manuever = 4
		}
		treasury = -150
		set_country_flag = happened_178906

	}

	option = {
	name = "EVTOPTB178915" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178906
	}

}


country_event = {

	id = 178916
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1700
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178907 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178916" #	A New Conquistador
	desc = "EVTDESC178916" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178916" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 3
			siege = 0
			manuever = 5
		}
		treasury = -100
		set_country_flag = happened_178907

	}

	option = {
	name = "EVTOPTB178916" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178907
	}

}


country_event = {

	id = 178917
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1735
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178908 }
	}
	      
	
	mean_time_to_happen = {
		years = 20
	}

	title = "EVTNAME178917" #	A New Conquistador
	desc = "EVTDESC178917" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178917" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 3
			fire = 2
			siege = 0
			manuever = 5
		}
		treasury = -100
		set_country_flag = happened_178908

	}

	option = {
	name = "EVTOPTB178917" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178908
	}

}


country_event = {

	id = 178918
	
	trigger = {
		OR = { tag = MOS
			tag = RUS
		}

		year = 1735
		has_country_flag = player_controlled
		not = { has_country_flag = happened_178909 }
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178918" #	A New Conquistador
	desc = "EVTDESC178918" #	A new Conquistador arrives

	option = {
	name = "EVTOPTA178918" #	Great!
		ai_chance = { factor = 100 }

		define_conquistador = {
			name = " "
			shock = 4
			fire = 4
			siege = 0
			manuever = 5
		}
		treasury = -150
		set_country_flag = happened_178909

	}

	option = {
	name = "EVTOPTB178918" #	Dismiss him
		ai_chance = { factor = 0 }
		set_country_flag = happened_178909
	}

}


country_event = {

	id = 178919
	
	trigger = {
		tag = RUS
		year = 1600
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = happened_178919 }
		has_country_flag = ai_controlled
	}
	      
	
	mean_time_to_happen = {
		years = 10


	}

	title = "EVTNAME178919" #	Siberia!
	desc = "EVTDESC178919" #	On our eastern borders are empty lands harsh but rich. We can now send some exploration parties there!

	option = {
		name = "EVTOPTA150007"			# Explore & colonize
		ai_chance = { factor = 100 }
		treasury = -15
		1083 = { discover = yes } 
		1082 = { discover = yes } 
		1081 = { discover = yes }
		1080 = { discover = yes } 
		1079 = { discover = yes } 
		1078 = { discover = yes } 
		1077 = { discover = yes } 
		prestige = +0.01 
		set_country_flag = happened_178919
	}
	
}


country_event = {

	id = 178920
	
	trigger = {
		tag = RUS
		year = 1650
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = happened_178920 }
		has_country_flag = happened_178919 
		has_country_flag = ai_controlled
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178920" #	Siberia!
	desc = "EVTDESC178920" #	On our eastern borders are empty lands harsh but rich. We can now send some exploration parties there!

	option = {
		name = "EVTOPTA150007"			# Explore & colonize
		ai_chance = { factor = 100 }
		treasury = -15
		1076 = { discover = yes } 
		1075 = { discover = yes } 
		1074 = { discover = yes }
		1073 = { discover = yes } 

		prestige = +0.01 
		set_country_flag = happened_178920
	}
	
}


country_event = {

	id = 178921
	
	trigger = {
		tag = RUS
		year = 1700
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = happened_178921 }
		has_country_flag = happened_178920 
		has_country_flag = ai_controlled
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178921" #	Siberia!
	desc = "EVTDESC178921" #	On our eastern borders are empty lands harsh but rich. We can now send some exploration parties there!

	option = {
		name = "EVTOPTA150007"			# Explore & colonize
		ai_chance = { factor = 100 }
		treasury = -15
		1072 = { discover = yes } 
		1071 = { discover = yes } 
		1070 = { discover = yes }
		1068 = { discover = yes }
		1062 = { discover = yes } 
		1060 = { discover = yes } 
		1059 = { discover = yes }
		1054 = { discover = yes }  

		prestige = +0.01 
		set_country_flag = happened_178921
	}
	
}


country_event = {

	id = 178922
	
	trigger = {
		tag = RUS
		year = 1750
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = happened_178922 }
		has_country_flag = happened_178921
		has_country_flag = ai_controlled
	}
	      
	
	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME178922" #	The Pacific!
	desc = "EVTDESC178922" #	On our eastern borders are empty lands harsh but rich. We can now send some exploration parties there!

	option = {
		name = "EVTOPTA150007"			# Explore & colonize
		ai_chance = { factor = 100 }
		treasury = -15
		1055 = { discover = yes } 
		1056 = { discover = yes } 
		1058 = { discover = yes }
		1052 = { discover = yes }
		1048 = { discover = yes } 
		1047 = { discover = yes } 
		1046 = { discover = yes }
		1051 = { discover = yes }  

		prestige = +0.1 
		set_country_flag = happened_178922
	}
	
}
