#Carlos

country_event = {

	id = 51004
	
	trigger = {

		tag = POR

		year = 1425
		NOT = { year = 1549 }

		NOT = { has_country_flag = colonization_1 }

	}

	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME51005" #	Colonization Starts
	desc = "EVTDESC51005" #	Slowly, your nation keeps investing more and more on colonization issues. The number of available colonizers raises.

	option = {		
	name = "EVTOPTA51005" #	Very well
		ai_chance = { factor = 100 }

		set_country_flag = colonization_1
	}
}


country_event = {

	id = 51005
	
	trigger = {

		OR = { 
			idea = quest_for_the_new_world
			tag = SPA
			tag = CAS
			tag = RUS
			tag = ARA
			tag = GEN
			tag = FRA
			tag = GBR
			tag = ENG
			tag = NED
			tag = MOS
		}

		year = 1490
		NOT = { year = 1549 }

		NOT = { has_country_flag = colonization_1 }

	}

	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME51005" #	Colonization Starts
	desc = "EVTDESC51005" #	Slowly, your nation keeps investing more and more on colonization issues. The number of available colonizers raises.

	option = {		
	name = "EVTOPTA51005" #	Very well
		ai_chance = { factor = 100 }

		set_country_flag = colonization_1
	}
}



country_event = {

	id = 51006
	
	trigger = {

		OR = { 
			idea = quest_for_the_new_world
			tag = POR
			tag = SPA
			tag = CAS
			tag = RUS
			tag = FRA
			tag = GBR
			tag = ENG
			tag = NED
			tag = MOS
		}

		year = 1550
		NOT = { year = 1629 }

		NOT = { has_country_flag = colonization_2 }

	}

	mean_time_to_happen = {
		years = 10
	}

	title = "EVTNAME51006" #	A New World, a New Life
	desc = "EVTDESC51006" #	The number of those willing to take the risks of starting in a new world slowly rises.

	option = {		
	name = "EVTOPTA51006" #	Very well
		ai_chance = { factor = 100 }

		set_country_flag = colonization_2
		clr_country_flag = colonization_1
	}
}



country_event = {

	id = 51007
	
	trigger = {

		OR = { 
			idea = quest_for_the_new_world
			tag = POR
			tag = SPA
			tag = CAS
			tag = ENG
			tag = GBR
			tag = FRA
			tag = RUS
			tag = NED
			tag = MOS
		}

		year = 1630
		NOT = { year = 1739 }


		NOT = { has_country_flag = colonization_3 }

	}

	mean_time_to_happen = {
		years = 20
	}

	title = "EVTNAME51007" #	Organizing Colonization
	desc = "EVTDESC51007" #	The nation is now directing some of the resources for the systematic colonization of new lands.

	option = {		
	name = "EVTOPTA51007" #	Very well
		ai_chance = { factor = 100 }

		set_country_flag = colonization_3
		clr_country_flag = colonization_2
	}
}


country_event = {

	id = 51008
	
	trigger = {

		OR = { 
			idea = quest_for_the_new_world
			tag = POR
			tag = SPA
			tag = GBR
			tag = FRA
		}

		year = 1740


		NOT = { has_country_flag = colonization_4 }

	}

	mean_time_to_happen = {
		years = 25
	}

	title = "EVTNAME51008" #	Massive Settlements
	desc = "EVTDESC51008" #	There are riches to be discovered in the new world. Everyone seeks their fortune there.

	option = {		
	name = "EVTOPTA51008" #	Very well
		ai_chance = { factor = 100 }

		set_country_flag = colonization_4
		clr_country_flag = colonization_3
	}
}



country_event = {

	id = 51009
	
	trigger = {
		year = 1500
		NOT = { year = 1550 }
		NOT = { idea = quest_for_the_new_world }
		not = { has_country_flag = explorers_refused }
		num_of_ports = 3
		NOT = { explorer = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51009" #	Naval Expedition
	desc = "EVTDESC51009" #	Some of the court's most influencial individuals are pushing the need for our country to organize a naval expedition to discover far away lands in unknown continents. While the investment is very significant, it might define our future...

	option = {
	name = "EVTOPTA51009" #	Fund the expedition!
		ai_chance = { factor = 5 }

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -750
			}


		}

		define_explorer = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}


		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}



	}

	option = {
	name = "EVTOPTB51009" #	Keep a cadre of Post Captains
		ai_chance = { factor = 90 }
		

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -75
				create_admiral = 5
				create_admiral = 10
				create_admiral = 20
			}


		}

			
	}

	option = {
	name = "EVTOPTC51009" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = explorers_refused
	}

}


country_event = {

	id = 51010
	
	trigger = {
		year = 1550
		NOT = { year = 1600 }
		NOT = { idea = quest_for_the_new_world }
		not = { has_country_flag = explorers_refused }
		num_of_ports = 3
		NOT = { explorer = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51010" #	Naval Expedition
	desc = "EVTDESC51010" #	Some of the court's most influencial individuals are pushing the need for our country to organize a naval expedition to discover far away lands in unknown continents. While the investment is very significant, it might define our future...

	option = {
	name = "EVTOPTA51010" #	Fund the expedition!
		ai_chance = { factor = 5 }

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -1500
			}


		}

		define_explorer = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}


		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}


	}

	option = {
	name = "EVTOPTB51010" #	Keep a cadre of Post Captains
		ai_chance = { factor = 90 }
		
		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -150
				create_admiral = 5
				create_admiral = 10
				create_admiral = 20
			}


		}
	}

	option = {
	name = "EVTOPTC51010" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = explorers_refused
	}

}



country_event = {

	id = 51011
	
	trigger = {
		year = 1600
		NOT = { idea = quest_for_the_new_world }
		not = { has_country_flag = explorers_refused }
		num_of_ports = 3
		NOT = { explorer = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51011" #	Naval Expedition
	desc = "EVTDESC51011" #	Some of the court's most influencial individuals are pushing the need for our country to organize a naval expedition to discover far away lands in unknown continents. While the investment is very significant, it might define our future...

	option = {
	name = "EVTOPTA51011" #	Fund the expedition!
		ai_chance = { factor = 5 }

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -3000
			}


		}

		define_explorer = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}



		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}


	}

	option = {
	name = "EVTOPTB51011" #	Keep a cadre of Post Captains
		ai_chance = { factor = 90 }
		
		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -300
				create_admiral = 5
				create_admiral = 10
				create_admiral = 20
			}


		}
	}

	option = {
	name = "EVTOPTC51011" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = explorers_refused
	}

}

country_event = {

	id = 51012
	
	trigger = {
		year = 1500
		NOT = { year = 1550 }
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = conquistadors_refused }
		NOT = { conquistador = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51012" #	Land Expedition
	desc = "EVTDESC51012" #	Sugestions for the funding of a Long Range Patrol, able to map undiscovered areas, keep floating around from certain quarters. Indeed they can prove useful...

	option = {
	name = "EVTOPTA51012" #	Fund it!
		ai_chance = { factor = 5 }

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -750
			}


		}

		define_conquistador = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}



		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}


	}

	option = {
	name = "EVTOPTB51012" #	Keep a cadre of Elite Scouts
		ai_chance = { factor = 90 }
		
		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -75
				create_general = 5
				create_general = 10
				create_general = 20
			}


		}
	}

	option = {
	name = "EVTOPTC51012" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = conquistadors_refused
	}

}


country_event = {

	id = 51013
	
	trigger = {
		year = 1550
		NOT = { year = 1600 }
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = conquistadors_refused }
		NOT = { conquistador = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51013" #	Land Expedition
	desc = "EVTDESC51013" #	Sugestions for the funding of a Long Range Patrol, able to map undiscovered areas, keep floating around from certain quarters. Indeed they can prove useful...

	option = {
	name = "EVTOPTA51013" #	Fund it!
		ai_chance = { factor = 5 }

		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -1500
			}


		}

		define_conquistador = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}



		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}


	}

	option = {
	name = "EVTOPTB51013" #	Keep a cadre of Elite Scouts
		ai_chance = { factor = 90 }
		
		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -150
				create_general = 5
				create_general = 10
				create_general = 20
			}


		}
	}

	option = {
	name = "EVTOPTC51013" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = conquistadors_refused
	}

}



country_event = {

	id = 51014
	
	trigger = {
		year = 1600
		NOT = { idea = quest_for_the_new_world }
		NOT = { has_country_flag = conquistadors_refused }
		NOT = { conquistador = 1 }
		stability = 0
		war = no
		OR = {
			technology_group = latin
			technology_group = muslim
			technology_group = eastern
			technology_group = chinese
			technology_group = western_europe
			technology_group = eastern_europe
			technology_group = near_east
			technology_group = india
			technology_group = asia
		}
	}
	      
	
	mean_time_to_happen = {
		years = 100

		modifier = {				
			factor = 0.2
			technology_group = western_europe
		}

		modifier = {				
			factor = 1.25
			NOT = { stability = 1 }
		}

		modifier = {				
			factor = 1.2
			NOT = { stability = 3 }
		}

		modifier = {				
			factor = 1.25
			NOT = { ADM = 4 }
		}

		modifier = {				
			factor = 1.2
			NOT = { ADM = 5 }
		}

		modifier = {				
			factor = 0.5
			advisor = colonial_governor
		}


	}

	title = "EVTNAME51014" #	Land Expedition
	desc = "EVTDESC51014" #	Sugestions for the funding of a Long Range Patrol, able to map undiscovered areas, keep floating around from certain quarters. Indeed they can prove useful...

	option = {
	name = "EVTOPTA51014" #	Fund it!
		ai_chance = { factor = 5 }


		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -3000
			}


		}

		define_conquistador = {
			name = " "
			shock = 0
			fire = 0
			siege = 0
			manuever = 0
		}


		random_owned = { 
			limit = { 
				owner = { 
					 NOT = { has_country_flag = colonization_1 }
					 NOT = { has_country_flag = colonization_2 }
					 NOT = { has_country_flag = colonization_3 }
					 NOT = { has_country_flag = colonization_4 }
				} 
			}

			owner = { 
				set_country_flag = colonization_1
			}
		}



	}

	option = {
	name = "EVTOPTB51014" #	Keep a cadre of Elite Scouts
		ai_chance = { factor = 90 }
		
		random_owned = {
			limit = {
				owner = { 
					has_country_flag = player_controlled
				}
			}

			owner = { 
				treasury = -300
				create_general = 5
				create_general = 10
				create_general = 20
			}


		}
	}

	option = {
	name = "EVTOPTC51014" #	Dismiss the silly explorations
		ai_chance = { factor = 5 }

		set_country_flag = conquistadors_refused
	}

}


