<xml>
  <frontend>
    <ShaderParameterSourceGroup id="default" exposed="true">
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
      <NonShaderFloatSource id="videoLight" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.554900" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.017000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.029000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.127200" />
      </ColourParameterSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.439300" />
      </ColourParameterSource>
      <Float4ParameterSource id="lightShaftParams" exposed="false">
        <Param name="value" valueX="2.000000" valueY="0.150000" valueZ="0.000000" valueW="0.150000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="lightShaftColour" exposed="false">
        <Param name="value" valueX="1.000000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.064000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="-0.260000" />
        <Param name="elevation" value="-0.468200" />
      </DirectionParameterSource>
      <Float4ParameterSource id="_projectedCubeMax" exposed="false">
        <Param name="value" valueX="-4.044000" valueY="3.585000" valueZ="3.036000" valueW="3.585000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="_projectedCubeMin" exposed="false">
        <Param name="value" valueX="-8.436000" valueY="0.646000" valueZ="-4.253000" valueW="0.646000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
    </ShaderParameterSourceGroup>
    <ShaderParameterSourceGroup id="cs_1_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.000000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.017000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.202000" />
        <Param name="elevation" value="0.202000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.624000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.630000" />
        <Param name="elevation" value="-0.491000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.139000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.624000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.439300" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
      <NonShaderFloatSource id="videoLight" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <Float4ParameterSource id="_projectedCubeMin" exposed="true">
        <Param name="value" valueX="-8.436000" valueY="0.646000" valueZ="-4.253000" valueW="0.646000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="_projectedCubeMax" exposed="true">
        <Param name="value" valueX="-4.044000" valueY="3.585000" valueZ="3.036000" valueW="3.585000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="lightShaftColour" exposed="true">
        <Param name="value" valueX="1.000000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
      <Float4ParameterSource id="lightShaftParams" exposed="true">
        <Param name="value" valueX="2.000000" valueY="0.150000" valueZ="0.000000" valueW="0.150000" />
      </Float4ParameterSource>
    </ShaderParameterSourceGroup>
    <ShaderParameterSourceGroup id="cs_1_B1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.767046" valueZ="1.000000" valueW="0.767046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.318000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.191000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.064000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="1.260000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- MAIN MENU DEFUALT LIGHTING CS 2 -->
    <ShaderParameterSourceGroup id="cs_2_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.398756" valueY="0.667046" valueZ="1.000000" valueW="0.667046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="170" valueG="170" valueB="170" valueA="255" />
        <Param name="intensity" value="1.538000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.283000" />
        <Param name="elevation" value="0.145000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER SEASON LIGHTING CS3 -->
    <ShaderParameterSourceGroup id="cs_3_season" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.167046" valueZ="1.000000" valueW="1.867046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.168000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.254000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.364000" />
        <Param name="elevation" value="0.156000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="239" valueG="239" valueB="239" valueA="255" />
        <Param name="intensity" value="1.526000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.300000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER CHAMPIONSHIP LIGHTING CS3 -->
    <ShaderParameterSourceGroup id="cs_3_championship" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.167046" valueZ="1.000000" valueW="1.867046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.168000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.254000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.364000" />
        <Param name="elevation" value="0.156000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="239" valueG="239" valueB="239" valueA="255" />
        <Param name="intensity" value="1.526000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.300000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER EVENT LIGHTING CS3 -->
    <ShaderParameterSourceGroup id="cs_3_event" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.167046" valueZ="1.000000" valueW="1.867046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.168000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.254000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.364000" />
        <Param name="elevation" value="0.156000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="239" valueG="239" valueB="239" valueA="255" />
        <Param name="intensity" value="1.526000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.300000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER EVENT CARD LIGHTING CS3 -->
    <ShaderParameterSourceGroup id="cs_3_event_card" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="1.167046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.121000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.006000" />
        <Param name="elevation" value="-0.006000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="-0.041000" />
        <Param name="elevation" value="-0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.052000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.250000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER SEASON LIGHTING CS4 -->
    <ShaderParameterSourceGroup id="cs_4_season" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.167046" valueZ="1.000000" valueW="1.867046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.168000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.254000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.364000" />
        <Param name="elevation" value="0.156000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="239" valueG="239" valueB="239" valueA="255" />
        <Param name="intensity" value="1.526000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.300000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- CAREER CHAMPIONSHIP LIGHTING CS4 -->
    <ShaderParameterSourceGroup id="cs_4_championship" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="1.167046" valueZ="1.000000" valueW="1.867046" />
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      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.168000" />
        <Param name="elevation" value="0.087000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.254000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
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    <!-- DEFUALT LIGHTING CS 8 -->
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    <!-- MAin MENU CS 8 -->
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        <Param name="value" value="0.800000" />
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    <!-- DEFUALT LIGHTING CS 9 -->
    <ShaderParameterSourceGroup id="cs_9_default" exposed="true">
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    <!-- MAin MENU CS 9 -->
    <ShaderParameterSourceGroup id="cs_9_A1" exposed="true">
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        <Param name="value" value="2.000000" />
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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        <Param name="value" value="0.800000" />
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    <!-- DEFUALT LIGHTING CS 10 -->
    <ShaderParameterSourceGroup id="cs_10_default" exposed="true">
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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    <!-- MAin MENU CS 10 -->
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    <!-- DEFUALT LIGHTING CS 11 -->
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    <!-- MAin MENU CS 11 -->
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    <!-- DEFUALT LIGHTING CS 12 -->
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    <!-- MAin MENU CS 12 -->
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
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      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- DEFUALT LIGHTING CS 13 -->
    <ShaderParameterSourceGroup id="cs_13_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.398756" valueY="1.267046" valueZ="1.000000" valueW="0.767046" />
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        <Param name="colour" valueR="167" valueG="166" valueB="158" valueA="255" />
        <Param name="intensity" value="1.884000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.017000" />
        <Param name="elevation" value="0.376000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="-0.110000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- MAin MENU CS 13 -->
    <ShaderParameterSourceGroup id="cs_13_A1" exposed="true">
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        <Param name="value" valueX="1.398756" valueY="0.667046" valueZ="1.000000" valueW="0.667046" />
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        <Param name="colour" valueR="170" valueG="170" valueB="170" valueA="255" />
        <Param name="intensity" value="1.538000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.283000" />
        <Param name="elevation" value="0.145000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
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      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- DEFUALT LIGHTING CS 14 -->
    <ShaderParameterSourceGroup id="cs_14_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.398756" valueY="1.267046" valueZ="1.000000" valueW="0.767046" />
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      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="167" valueG="166" valueB="158" valueA="255" />
        <Param name="intensity" value="1.884000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.017000" />
        <Param name="elevation" value="0.376000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="-0.110000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- MAin MENU CS 14 -->
    <ShaderParameterSourceGroup id="cs_14_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.398756" valueY="0.667046" valueZ="1.000000" valueW="0.667046" />
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      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="170" valueG="170" valueB="170" valueA="255" />
        <Param name="intensity" value="1.676000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.272000" />
        <Param name="elevation" value="0.145000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
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      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- DEFUALT LIGHTING CS 15 -->
    <ShaderParameterSourceGroup id="cs_15_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.398756" valueY="1.267046" valueZ="1.000000" valueW="0.767046" />
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        <Param name="colour" valueR="167" valueG="166" valueB="158" valueA="255" />
        <Param name="intensity" value="1.884000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.017000" />
        <Param name="elevation" value="0.376000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="-0.110000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
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    <!-- MAin MENU CS 15 -->
    <ShaderParameterSourceGroup id="cs_15_A1" exposed="true">
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        <Param name="value" valueX="1.398756" valueY="0.667046" valueZ="1.000000" valueW="0.667046" />
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        <Param name="intensity" value="1.676000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
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        <Param name="elevation" value="0.145000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
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      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
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      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
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      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
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    </ShaderParameterSourceGroup>
    <!-- DEFUALT LIGHTING CS 16 -->
    <ShaderParameterSourceGroup id="cs_16_default" exposed="true">
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        <Param name="value" valueX="1.398756" valueY="1.267046" valueZ="1.000000" valueW="0.767046" />
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        <Param name="colour" valueR="167" valueG="166" valueB="158" valueA="255" />
        <Param name="intensity" value="1.884000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
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        <Param name="elevation" value="0.376000" />
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      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="-0.110000" />
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      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
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      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
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      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
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      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
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        <Param name="value" value="0.800000" />
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    <!-- MAin MENU CS 16 -->
    <ShaderParameterSourceGroup id="cs_16_A1" exposed="true">
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        <Param name="value" valueX="1.398756" valueY="0.667046" valueZ="1.000000" valueW="0.667046" />
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        <Param name="intensity" value="1.676000" />
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      <DirectionParameterSource id="_uiDirection1" exposed="true">
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        <Param name="elevation" value="0.145000" />
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.994000" />
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      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
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        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="0.312000" />
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      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
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      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
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      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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    </ShaderParameterSourceGroup>
    <!-- CAR SELECT DEFUALT LIGHTING CS 17 -->
    <ShaderParameterSourceGroup id="cs_17_default" exposed="true">
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.064000" />
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        <Param name="elevation" value="-0.399000" />
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        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
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      <NonShaderFloatSource id="globalBrightness" exposed="true">
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    <!-- DISCIPLINE SELECT A1 -->
    <ShaderParameterSourceGroup id="cs_17_A1" exposed="true">
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      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.451000" />
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      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CLASS SELECT B1 -->
    <ShaderParameterSourceGroup id="cs_17_B1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="0.967046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="155" valueG="155" valueB="155" valueA="255" />
        <Param name="intensity" value="0.624000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.480000" />
        <Param name="elevation" value="-0.318000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="157" valueG="157" valueB="157" valueA="255" />
        <Param name="intensity" value="0.497000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.075000" />
        <Param name="elevation" value="0.145000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="181" valueG="181" valueB="181" valueA="255" />
        <Param name="intensity" value="0.994000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.382000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CAR SELECT B2 -->
    <ShaderParameterSourceGroup id="cs_17_B2" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="0.967046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="155" valueG="155" valueB="155" valueA="255" />
        <Param name="intensity" value="0.659000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.376000" />
        <Param name="elevation" value="-0.561000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="157" valueG="157" valueB="157" valueA="255" />
        <Param name="intensity" value="1.087000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.087000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="1.757000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.382000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CAR SELECT DEFUALT LIGHTING CS 18 -->
    <ShaderParameterSourceGroup id="cs_18_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.300000" valueZ="1.000000" valueW="0.900000" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="209" valueG="209" valueB="209" valueA="255" />
        <Param name="intensity" value="1.306000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.098000" />
        <Param name="elevation" value="0.191000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.064000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.399000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.127200" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.554900" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.439300" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
    </ShaderParameterSourceGroup>
    <!-- DISCIPLINE SELECT A1 -->
    <ShaderParameterSourceGroup id="cs_18_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="0.967046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="210" valueG="210" valueB="210" valueA="255" />
        <Param name="intensity" value="0.243000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.353000" />
        <Param name="elevation" value="0.075000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="186" valueG="186" valueB="186" valueA="255" />
        <Param name="intensity" value="0.451000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.225000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="219" valueG="219" valueB="219" valueA="255" />
        <Param name="intensity" value="1.029000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.382000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CLASS SELECT B1 -->
    <ShaderParameterSourceGroup id="cs_18_B1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="0.967046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="210" valueG="210" valueB="210" valueA="255" />
        <Param name="intensity" value="0.301000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.353000" />
        <Param name="elevation" value="0.075000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="186" valueG="186" valueB="186" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.225000" />
        <Param name="elevation" value="0.087000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="219" valueG="219" valueB="219" valueA="255" />
        <Param name="intensity" value="1.098000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.382000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CAR SELECT B2 -->
    <ShaderParameterSourceGroup id="cs_18_B2" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.200000" valueY="0.967046" valueZ="1.000000" valueW="0.967046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="155" valueG="155" valueB="155" valueA="255" />
        <Param name="intensity" value="0.659000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.376000" />
        <Param name="elevation" value="-0.561000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="157" valueG="157" valueB="157" valueA="255" />
        <Param name="intensity" value="1.087000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.087000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="88" valueG="87" valueB="87" valueA="255" />
        <Param name="intensity" value="1.757000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.382000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.289000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="-0.249000" />
        <Param name="elevation" value="-0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- GARAGE CS 19 -->
    <!-- DISCIPLINE SELECT A1 -->
    <ShaderParameterSourceGroup id="cs_19_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="1.067046" valueZ="1.000000" valueW="1.067046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="146" valueG="146" valueB="146" valueA="255" />
        <Param name="intensity" value="0.705000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.017000" />
        <Param name="elevation" value="0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.555000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="145" valueG="145" valueB="145" valueA="255" />
        <Param name="intensity" value="1.260000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CLASS SELECT B1-->
    <ShaderParameterSourceGroup id="cs_19_B1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="1.067046" valueZ="1.000000" valueW="1.067046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="146" valueG="146" valueB="146" valueA="255" />
        <Param name="intensity" value="0.705000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.017000" />
        <Param name="elevation" value="0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.555000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="145" valueG="145" valueB="145" valueA="255" />
        <Param name="intensity" value="1.260000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- CLASS SELECT B2-->
    <ShaderParameterSourceGroup id="cs_19_B2" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="1.067046" valueZ="1.000000" valueW="1.067046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="146" valueG="146" valueB="146" valueA="255" />
        <Param name="intensity" value="0.705000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.017000" />
        <Param name="elevation" value="0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.555000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="145" valueG="145" valueB="145" valueA="255" />
        <Param name="intensity" value="1.260000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- DEFAUL-->
    <ShaderParameterSourceGroup id="cs_19_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="1.067046" valueZ="1.000000" valueW="1.067046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="146" valueG="146" valueB="146" valueA="255" />
        <Param name="intensity" value="0.705000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.017000" />
        <Param name="elevation" value="0.168000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.555000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="145" valueG="145" valueB="145" valueA="255" />
        <Param name="intensity" value="1.260000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.856000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
    <!-- DEFUALT LIGHTING CS 20 CAR VIEWER -->
    <!-- DEFUALT LIGHTING CS 21 CAR VIEWER -->
    <!-- DEFUALT LIGHTING CS 21 CAR VIEWER -->
    <!-- REWARDS DEFUALT LIGHTING CS 23 -->
    <ShaderParameterSourceGroup id="cs_23_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.867046" valueZ="1.000000" valueW="0.767046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.202000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.225000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- REWARDS LIGHTING CS 23  DEFAULT -->
    <ShaderParameterSourceGroup id="cs_23_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.467046" valueZ="1.000000" valueW="0.367046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.306000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.110000" />
        <Param name="elevation" value="0.214000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.191000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.665000" />
        <Param name="elevation" value="0.075000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.087000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.717000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- REWARDS LIGHTING CS 24 OVERIDE FOR REP SCREEN -->
    <ShaderParameterSourceGroup id="cs_24_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.867046" valueZ="1.000000" valueW="0.767046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.202000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.225000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- REWARDS LIGHTING CS 24  DEFAULT -->
    <ShaderParameterSourceGroup id="cs_24_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.467046" valueZ="1.000000" valueW="0.367046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.306000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.110000" />
        <Param name="elevation" value="0.214000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.191000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.665000" />
        <Param name="elevation" value="0.075000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.087000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.717000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- REWARDS DEFUALT LIGHTING CS 25 -->
    <ShaderParameterSourceGroup id="cs_25_A1" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.867046" valueZ="1.000000" valueW="0.767046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.202000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.110000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.526000" />
        <Param name="elevation" value="0.133000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.225000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.647000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
    <!-- REWARDS LIGHTING CS 25  DEFAULT -->
    <ShaderParameterSourceGroup id="cs_25_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="2.198756" valueY="0.467046" valueZ="1.000000" valueW="0.367046" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.306000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.110000" />
        <Param name="elevation" value="0.214000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.191000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.665000" />
        <Param name="elevation" value="0.075000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="200" valueG="196" valueB="196" valueA="255" />
        <Param name="intensity" value="1.087000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.786000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="globalBrightness" exposed="true">
        <Param name="value" value="2.000000" />
      </NonShaderFloatSource>
      <ColourParameterSource id="_envLight1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.717000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_envLight1direction" exposed="true">
        <Param name="bearing" value="0.000000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_envEmmisive" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
      <NonShaderFloatSource id="videoBrightness" exposed="true">
        <Param name="value" value="0.800000" />
      </NonShaderFloatSource>
    </ShaderParameterSourceGroup>
  </frontend>
  <ingame>
    <ShaderParameterSourceGroup id="default" exposed="true">
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.982700" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.312000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.220000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.428000" />
      </ColourParameterSource>
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="0.050000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="-0.006000" />
        <Param name="elevation" value="-0.179000" />
      </DirectionParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="-0.191000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
    </ShaderParameterSourceGroup>
    <ShaderParameterSourceGroup id="splitscreen_default" exposed="true">
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="0.050000" valueY="1.000000" valueZ="1.000000" valueW="1.000000" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.520000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.110000" />
        <Param name="elevation" value="0.225000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.393000" />
      </ColourParameterSource>
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="-0.827000" />
        <Param name="elevation" value="0.000000" />
      </DirectionParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="180" valueG="180" valueB="180" valueA="255" />
        <Param name="intensity" value="2.000000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiUnlitColour" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.982700" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
  </ingame>
  <osd>
    <ShaderParameterSourceGroup id="default" />
  </osd>
  <loading>
    <ShaderParameterSourceGroup id="default">
      <DirectionParameterSource id="_uiDirection2" exposed="true">
        <Param name="bearing" value="0.433500" />
        <Param name="elevation" value="0.086700" />
      </DirectionParameterSource>
      <DirectionParameterSource id="_uiDirection1" exposed="true">
        <Param name="bearing" value="0.768800" />
        <Param name="elevation" value="0.398800" />
      </DirectionParameterSource>
      <Float4ParameterSource id="_GlobalParams1" exposed="true">
        <Param name="value" valueX="1.000000" valueY="1.000000" valueZ="1.018039" valueW="1.000000" />
      </Float4ParameterSource>
      <ColourParameterSource id="_uiColour2" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.000000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiColour1" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="0.000000" />
      </ColourParameterSource>
      <ColourParameterSource id="_uiAmbient" exposed="true">
        <Param name="colour" valueR="255" valueG="255" valueB="255" valueA="255" />
        <Param name="intensity" value="1.000000" />
      </ColourParameterSource>
    </ShaderParameterSourceGroup>
  </loading>
</xml>